Best Dragon Ball game on GameBoy? Our top 5 picks

The best Dragon Ball game on GameBoy is, of course, a bit of a niche choice, but we've managed to whittle down the best options available, including the Legacy of Goku.

Best Dragon Ball game on GameBoy? Our top 5 picks
Published by Mason @ PC Game Spotlight a year ago


The best Dragon Ball game on GameBoy: Legacy of Goku 2

What is the best Dragon Ball game on GameBoy? This is a tough call since we are talking about a franchise that is heavily rooted in fighting, but there are a couple of options, including the popular Legacy of Goku games.

We’ve managed to whittle down the options a bit, but this one is a bit of a niche choice. If you want to know what the absolute best Dragon Ball game is in general, you’re better off checking out our best DBZ games list. But if you want to know the best Dragon Ball game for the GameBoy, well, you’re in the right place.

The GameBoy is the one where a lot of us cut our teeth on Dragon Ball games, whether it’s the original Legacy of Goku, or even the later ones like Ultimate Battle 22, so there’s a certain nostalgia factor to this one. Here are the best Dragon Ball games for GameBoy:

Legacy of Goku 2

We’re kicking off this list with the sequel to the original GameBoy Dragon Ball game, Legacy of Goku 2. While it’s not quite as well regarded as its predecessor, this one at least gets the job done and takes you through the Dragon Ball Z story arc up to the Namek Saga, and even has some post-DBZ content. The combat system is very similar to the original Legacy of Goku, but it introduces a couple of extra mechanics, and fixes some of the clunkier aspects of the first game.

It also makes a few tweaks to the story, like speeding up the process of collecting the Dragon Balls, or the fact that you play as both Goku and Piccolo at certain points in the story. If you’re looking for the most faithful Dragon Ball experience on GameBoy, this is the one.

Many users: “This! Such a great game”

Many users: “100% I want a remake / remaster”

Many users: “It would be a remake because I doubt they gonna use many assets/then engine again lol”

Many users: “Hellll yes and it had a stupidly good ost”

Many users: “This game is such a deep cut! A gem from my childhood! And I 100% agree. I remember playing this in the schoolyard w/ my friends when I was just a child. Defo deserves more love.”

Many users: “I feel you on the Combos. The 5-Hit ones was still doable based on Positioning (since the game gives you different timings depending on how close you are to the Enemy), but the 6-Hit one was always an absolute nightmare for me”

Many users: “I was always a fan of that SNES one. Legend of the super saiyan. That was a fun dbz RPG”

Many users: “I heard the DS game attack of the saiyans was supposedly really good”

Many users: “Man, this game was my Childhood as a DBZ Fan, I remember beating it over and over again just because. For being on the Gameboy Color, it was surprisingly decent in terms of Content too, considering it covers almost the whole series”

Many users: “Christ what did you pull out of my childhood. Finding the Dabura card and resetting the game until you’d hit and oneshot encounters was our (my best friend and I) way to solve this game”

Many users: “It wouldn’t sell”

Many users: “Is it like Pokémon dbz? Lol rom time”

Many users: “Other than that both use Turnbased Battles, it’s really not like Pokemon at all. It’s kind of a Cross between an actual Fighting Game and a Card Game, where each Turn you can use 1 Card you currently have in your Hand (not counting some basic stuff you have infinite access to like Moving or a generic Attack Combo) to do an Action, be it an Attack, Healing, Buffing, or whatever. The way it works is that every non-unlimited Card has a Cost you have to pay to use it, and you get the Points to do so primarily by using those basic Attack Combos I already mentioned (you also get some for free every Turn, but that by itself is nowhere near enough), so you have to balance actually getting those Points and what, if at all, to spend them on each Turn. The Main ‘Gimmick’ so to speak is that not every Card can be used by every Character; so for example, the Kamehame

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