The best SWTOR Flashpoints to try out

Discover the best SWTOR Flashpoints to try out.

The best SWTOR Flashpoints to try out
Published by Mason @ PC Game Spotlight a year ago


Looking for the best SWTOR Flashpoints? Flashpoints are some of the best SWTOR missions. These long quests are designed for groups of four players, but they can be completed solo too. Found originally in Star Wars: Knight of the Old Republic, Flashpoints have made it into the free PC game and continue to provide great writing, lots of action, and interesting lore.

The best Star Wars: The Old Republic Flashpoints are:

Expansion Flashpoints

Sometimes, a story will bend your ideas of what’s good and bad, right and wrong. The Flashpoints in the SWTOR expansions are a great example, since they often contradict what you saw in the base game. The story of the Admiral’s apprentice in the Esseles Flashpoint, for example, going about their experiments against the will of their master, is a little bit hypocritical, considering how much Revan hates Darth Malgus for basically doing the same thing.

That said, the levels are done well. Esseles, which is the Republic Flashpoint, has little lore drops about The Rakghoul Plague that seem ridiculous for the level, while Black Talon’s story focuses on an inside job seemingly perpetrated by Eckard Lorman, who somehow knew the codes to the ship. Overall, these are some of the best Flashpoints in the game, even if they may kinda ruin a bit of the lore.

Low-level Flashpoints

These Flashpoints are a great introduction to the concept of them, whether you’re new to the game and just completing your class stories or a veteran who’s only just come back to SWTOR. Though the level is low, the writing is well done.

In Athiss, you’re exploring a tomb filled with the followers of a Sith who ruled the world ages ago, presumably buried there by the Jedi (or whoever) following the Sith’s demise. Black Talon has a bit more action to it, as the Empire’s corvette is overrun by the Republic in a space battle and becomes overrun by Rakghouls shortly after. Again, the story is great, but there’s a lot of combat. Though if you do enjoy your fights, like I do, you’ll love that one.

The Prophet of Vodal is a little bit different, adding something fun to the mix: unextinguishable flames. Oh, and you’re hunting down a traitor, of course. It’s a little more fun than the typical boring traitor trope commonly used.

Directive 7 is a typical rise of machines plot that’s surprisingly done well. There are three science teams on the deck of an Interdictor ship, each claiming the others are actually being run by Revan AI to prepare for a galaxy-wide takeover. Either way, you’re going to outsmart these fights rather than just walk through the mob of the machine-loving Rakghouls. It ends with a Dark Temple in place of the Deck of the Space-Suicide.

Cademimu features some interesting choke points and even an option to skip fights. There are a lot of droids that attack you, but if you position yourself correctly, you can take out the snipers sneaking around and take out most of the droids before they can attack. It’s also nice and short, taking only a half hour or so to complete.

Battle of Ilum is what you’d expect from a Flashpoint set on a warzone battlefield; there’s simply a lot more enemies than normal. There are pureblood Sith supremacists you’ll have to fight, but there are also monstrous Acklay, a Krayt Dragon, and a Terentatek chasing you all around the map, adding immense variety. At the core of this Flashpoint is the fact you’re fighting Empire who believe the Empire are getting soft on just about all of the Empire’s.

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