Warhammer 40,000 10th Edition and Its Impact
The release of Warhammer 40,000 10th edition has brought about significant changes to the rules, resulting in both stronger and weaker armies. However, not all armies have fared well in the transition. Unfortunately, my chosen army, the Adeptus Mechanicus, has been heavily affected by the new rules, resulting in a loss of narrative depth and competitive viability.
Initially drawn to the Adeptus Mechanicus due to their innovative technology and the versatility of their unique models, I now find that the new rules fail to capture the essence that originally captivated me. This sentiment is shared among my fellow Warhammer 40K enthusiasts, who are equally disappointed with the nerfing of their beloved armies.
Warhammer 40K 101: The Basics of Warhammer 40,000
However, amidst the disappointment, the release of Warhammer 40K 101: The Basics of Warhammer 40,000 has generated a great deal of excitement. Among the most popular armies in Warhammer 40K online stores are the Tyranids and Genestealer Cults. These armies embody the best aspects of Warhammer 40K – both in terms of narrative and gameplay.
Other notable winners and losers in the 10th edition of Warhammer 40K include the Death Guard and Genestealer Cults.
Death Guard: Squishier Than Before
One of the armies hit hard by the new rules is the Death Guard, who have become noticeably squishier in the 10th edition. The points system has caused numerous issues, particularly affecting the Plague Marines. While this setback is not exclusive to the Death Guard, its impact on them is more significant.
I personally chose to play the Death Guard because they represent the human response to an unimaginable threat. This army combines regular humans with horrifying Chaos mutants, symbolizing the desperate measures taken in the face of overwhelming danger. It is precisely this narrative element that resonates with me.
In previous editions, the Death Guard exemplified this concept perfectly – an army composed of regular humans infected by the Tyranid plague. Its characters were not Space Marines, but ordinary individuals transformed into monstrosities by the plague. The Genestealers served as their shock troops, under the command of Patriarchs and Magi.
My army, on the other hand, represents the regular individuals who become part of the Tyranid swarm. They are not Space Marines, nor Space Marines infected by the Tyranid plague. Instead, they are infected by the Tyranid plague and manipulated as pawns in the sewers' invasion.
The Genestealer Cult army perfectly embodies this narrative, and the inclusion of Genestealer Cult units enhances their success. As regular people, they utilize blips or tokens to deploy units and reinforcements on the battlefield. The Nexos unit possesses the ability to reposition blips, ensuring unhindered arrival of reinforcements.
This aligns seamlessly with the Nexos' role as a tactical planner and enhances the Genestealer Cult's narrative. It may seem like a minor detail, but witnessing such attention to detail brings me an inexplicable amount of joy.
Genestealer Cult: The Victorious Faction
The Genestealer Cult army emerges as a winner in the new edition of Warhammer 40K. The pivotal role played by the Nexos unit contributes significantly to their success. Inspired by this, I plan to incorporate a small force of covert operatives led by a Nexos and a sniper-biker in my battles during the 10th edition.
On a less positive note, many enthusiasts, myself included, are disheartened by the changes made to our respective armies. My Ad Mech army no longer embodies its original essence – that of innovative tinkerers with a profound understanding of technology, striving to restore normality in the Imperium amidst the Age of Strife.