The Witcher 3: At The Mercy Of Strangers ending explained

Find out the consequences of saving or killing John in The Witcher 3 side quest

The Witcher 3: At The Mercy Of Strangers ending explained
Published by José @ PC Game Spotlight 2 years ago


The Witcher 3 At The Mercy Of Strangers Side Quest

The Witcher 3: At The Mercy Of Strangers side quest gives players the choice to make a life-altering decision. They must decide whether to save a stranger from a group of drowners or leave him to perish at their hands. This quest, and the choices made, have significant outcomes that may surprise players.

One of the individuals you encounter in The Witcher 3: Velen is a man named John Verdun. In the At The Mercy Of Strangers quest, players stumble upon John tied up and under attack by drowners. They can choose to rescue John and his wife or abandon them to their fate. The situation seems straightforward, but the consequences of this choice are uncertain.

Finding the At The Mercy Of Strangers Quest

To initiate the At The Mercy Of Strangers quest in The Witcher 3, players should head east from hanged Man’s Tree, through Mulbrydale, until they reach the coast. Continuing north along the coast will eventually lead them to a large cave called Widows’ Grotto.

Upon entering the cave, players will discover John under attack by a large drowner. After defeating the necrophage, they can speak to John, who introduces himself as a Temerian deserter. At this point, players can decide to release John or leave him tied up to meet his demise. While releasing him is necessary to progress through the quest, understanding the different outcomes is crucial. Continue reading to learn more.

Continuing the At The Mercy Of Strangers Side Quest

After saving John from the drowners, players can encounter him later on between the Widows’ Grotto and Ursten Fast Travel points, to the north of the Pontar. He informs players that he has found a new place for himself and several humans who lost their families during the war. John asks players for help in obtaining more food to sustain his “children.”

Eventually, players will find John’s den under attack from soldiers of the Nifgaard Empire. At this point, players can choose to fight off the soldiers or let them perish. If players decide to save the soldiers, John escapes and returns to his den in the middle of the night. Shockingly, he begins killing innocent refugees for his own pleasure. If players choose not to help the soldiers, John and his band of bloodthirsty bandits escape through a secret passage, rounding up and ruthlessly slaughtering the refugees.

Regardless of the outcome, John expresses gratitude for players’ assistance and offers them a reward. If players accept the coin, John acknowledges that it is a small token of his appreciation. If players decline the coin and instead kill John and his bandit gang, they drop superior equipment. The reward players receive is roughly the same, regardless of their decision. Some players may choose to enact revenge on John and his gang for brutally murdering innocent people.

Now that you understand the potential consequences of each path in this side quest, you have the power to choose whether to save a stranger you know nothing about or leave him to his fate. The Witcher 3: Wild Hunt emphasizes the scarcity of good deeds, and this game is no exception. If you require assistance with other aspects of the game, you can learn how to find all The Witcher 3: Ard Marhsala solid trophies.

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