The best Ruin ending
The best Ruin ending in Five Nights at Freddy’s: Security Breach is, thankfully, not one of the multiple endings that sees our hero succumb to her enemies. Instead, we’re going to reveal the one that, while still ambiguous, leaves the greatest amount of hope for a positive outcome for the characters.
Five Nights at Freddy’s: Security Breach DLC Ruin is the latest from developer Scott Cawthon, and it follows Cassie as she enters the Pizzaplex in search of her friend Gregory. The journey takes her across the restaurant and into different areas, each with multiple outcomes based on player choices. And while it’s possible to play Ruin without knowledge of the Five Nights at Freddy’s book series, it does provide extra context to Cassie’s actions and introduces characters who could have a role to play in future games in the series.
Cassie’s journey takes her through multiple locations in the Pizzaplex, including the restaurant itself, a storage area, and even the sewers. Her ultimate goal is to find Gregory, but it quickly becomes apparent that he isn't there, and she was lured to the Pizzaplex by the Mimic.
After being chased by the Mimic through multiple locations, players are given multiple choices about how to escape. The “default” ending involves escaping in an elevator, but it does end with uncertainty and unanswered questions.
Another ending involves finding a cardboard cutout of Freddy and wearing the Vanny mask. Cassie’s fate remains uncertain, and the Mimic continues to pursue her. However, she is in disguise as Vanny, so it’s possible that she’s still able to sneak around.
The only ending that involves steps outside of the chase leads to a control room where the Mimic is scooped. This is considered the best of the three outcomes, leaving room for future DLCs or games where we can explore the Pizzaplex in more depth.
It’s not the best outcome, the most satisfying, or the one readers would want to be true. Instead, we’re going to explain why it aligns with the series’ usual ambiguous conclusions but with less child death.
Firstly, Cassie survives. This is always a good thing. Second, the Mimic is defeated. This is also a good thing, although it leaves room for future Mimics in the world of Five Nights. Third, Gregory’s fate remains uncertain. This is where the ambiguity comes in.
In the previous two games, the only fatal outcome was if the player failed to complete the systems in place to keep the child safe. However, in Ruin, there are multiple ways to die, and the Mimic, who has been chasing Cassie throughout, can also take control of other characters and wear their masks. So while Cassie survives, it’s possible that Gregory doesn’t.
This ending aligns with the series’ usual ambiguous conclusions but with less child death.