All the Zelda: Breath of the Wild: Tears of the Kingdom Easter eggs

Spot the Zelda: Breath of the Wild: Tears of the Kingdom Easter eggs as you explore Hyrule!

All the Zelda: Breath of the Wild: Tears of the Kingdom Easter eggs
Published by Liam @ PC Game Spotlight 3 years ago


Want to know about all of the Zelda: Breath of the Wild: Tears of the Kingdom Easter eggs? The Legend of Zelda series typically has its fair share of Easter eggs, references, and hidden details to dig into on your adventures. The new Zelda game is no different, as it focuses more on Zonai technology rather than Sheikah technology, even bringing back some of the clever nods to the classic series from previous installments.

Zonai technology

Zelda: Breath of the Wild sets itself firmly in the technologically advanced era that the Champions have been brought up in. As such, there are fewer nods to old Sheikah technology than there are in previous installments. However, Tears of the Kingdom focusses more on Zonai instead, even opening the land of Hyrule entirely with railways. You can even find Sheikah Slate-inspired stables overhauled to accommodate the more advanced functionalities of the Sheikah Slate.

Divine Beast helms

You’ll be pleased to know that you can get a bonus to your Champion’s stats if you find their Divine Beast helm. Once equipped, not only will you feel like the mighty Guardian that you’ve just freed, but you’ll also gain an increase to your maximum stats. Fortunately, finding these items to be rewarding in their own right is only scratching the surface of what their backstory is, as the Red and Blue Koroks will explain.

In Breath of the Wild, the Blupees, mystical creatures that drop rupees when you hit them, are a welcome addition despite some controversy. However, in Tears of the Kingdom, they’re no longer awarded when you smack them around. Instead, you can pay them off and have them open up their chests, though they seem a little less generous with the number of rupees they provide.

The Bo-hee Statue is a new addition to the Great Plateau, specifically underneath the Temple of Time. This statue appears to be dedicated to Link and Prince Sidon, officially crowning them and cementing their storytelling friendship. Of course, Sidon eventually moves on from his childhood crush on Princess Zelda, being taken away by a new love interest who blossoms quite quickly during the story.

In Breath of the Wild, it feels as if you can pick up any object at all which led to some fun but limited uses for the mechanic. In Tears of the Kingdom, Link can have even more fun with the brilliant Ultrahand, officially named after an old Nintendo toy. Purah’s examination is delightfully tongue-in-cheek, and you’ll be happy to know that she names it after herself.

It isn’t just the fun, though – Tears of the Kingdom seemingly takes a lot of inspiration from Skyward Sword. Most notable is the similarity of the process to acquire the Master Sword, in which Link pulls an object from a pedestal beneath the Sword’s resting place, displaying reverence for the ancient evil currently at rest. There are also people who supposedly come from the sky, the rebirth of an ancient evil, and Link parting the clouds, echoing the narrative of Skyward Sword.

In the Wii game, the Sheikah Slate was replaced with the Goddess’s Harp, an item from Skyward Sword’s past by which Link can commune with the goddess and take on certain special powers. In this game, it’s replaced by the Purah Pad, which strongly resembles a Nintendo Switch. Perhaps it acts as few trace of Sheikah technology, though Purah also mentions having trouble with the device’s power whenever Link manages to find a fork.

Even though the mysterious Zonai – a race spoken of in Breath of the Wild – didn’t really materialise, the few that have appeared have left some iconic traces in Hyrule Castle. Their statues are scattered throughout the beautiful architecture and would blend in inconspicuously were it not for their unnaturally large hands.

The new Zelda game has more than just climbing and platforming to offer. The Ascend ability allows for easier travel across the vast land of Hyrule, a feature which comes from a debug

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