The Walking Dead: Betrayal - A Chaotic Zombie Survival Game
Looking for a Zombie survival game? Well, The Walking Dead: Betrayal is exactly that. In this third-person action game, you and your friends must work together to complete objectives, avoid zombies, and uncover those who wish to bring about the group’s demise. Set in the rural backwaters of Canada, you and your friends are stuck with no resources and a herd of walkers closing in on you. What’s the objective? To scavenge resources, cook food, craft weapons, and stay ahead of the relentless zombie hordes. Oh, and there are traitors in your midst, too.
Proximity chat encourages you to stick together, but radios enable communication between distant locations later in the game. Among the survivors are traitors who wish to sabotage the group’s efforts. These traitors must blend in and earn the trust of others before unleashing chaos – poisoning food, setting traps, or attracting walkers. If a survivor falls victim to zombies or murder, you can take control of zombies and seek revenge.
It’s a premise that’s not dissimilar to the snowbound survival game Project Winter, but with the added challenge of zombie hordes to keep you on your toes. And boy, does Betrayal keep you on your toes.
The game moves at a fast pace, meaning you don’t have a lot of time to analyse your situation before acting. This can lead to some unexpected, and occasionally humorous, outcomes. In one instance, my friend and I were making our way toward a car that we had spotted in the distance, with a few walkers in our way. We had grabbed some rocks and makeshift weapons to take them down. As we headed toward them, I chucked one of the rocks at one of the walkers and, rather than killing it, sent it flying into the distance. It was dead a few seconds later, but the distance it covered was enough to make it the farthest-traveling walker I’ve ever seen in a game.
Another time, we were attempting to cook some food at a campfire. We had already used the wrong items to try and light it and were preparing to try again when one of us got a bit too close to the flames. Again, rather than burn, we were sent flying – this time into a nearby river.















