Baffled by the Murder Tribunal in Baldur’s Gate 3?
We’ve got your back. The fight against Sarevok and his echoes is one of the hardest in the entire game. Not only are you facing one of the most powerful villains in the series, the sheer number of foes means you’re constantly under threat.
To make matters worse, some of the enemies have powerful abilities that can wipe out even the most well-equipped party. With more than a dozen hits to take down, it’s easy to get overwhelmed. However, with a tried and tested strategy, you can take down Sarevok Anchev once and for all.
Here’s how to beat the Murder Tribunal in Baldur’s Gate 3:
This strategy works best if you defeat the guards outside the door first. This leaves you free to focus on the main fight without worrying about being attacked from behind. It also simplifies positioning as you don’t need to worry about provoking Opportunity Attacks.
Position your squishy ranged fighters at the top of the steps to the left. Keep them there until you weaken the enemies enough to allow you to move in and engage in melee combat. Leave your melee fighters back, ready to charge in once you start attacking.
Your first priority should be That Which Guards, as he’s the most frustrating enemy. Focus on taking him out quickly with powerful spells and attacks. If you’re struggling to inflict damage on him, leave him until last and concentrate on That Which Watches and That Which Lurks instead.
Once you’ve dealt with That Which Guards, start focusing your attention on That Which Watches. He has a high damage output, so you’ll want to attack him from range with ranged support, while leaving your melee fighters to provoke Opportunity Attacks. That Which Lurks isn’t too difficult to deal with, so you can use your melee fighters while ranged backup handles That Which Watches.
Once you’re ready to move on to the final room, rest and prepare before entering the door. The main fight against Sarevok Anchev is a huge challenge. He has high HP, AC, and speed, along with numerous feats and conditions. He’s also accompanied by a host of echoes, which adds another layer of difficulty to the fight.
However, there is a secret side path that you can take advantage of, which grants you a strategic advantage. If you look carefully, you’ll notice that there’s an area you can walk that is slightly covered by fog of war. This path leads you to an area where you can position ranged spellcasters and rogues for a huge advantage.
When you’re ready to enter the main room, you should have your tanks and melee fighters ready to enter from the south of the room. Sarevok is a formidable foe, so you should engage him with melee fighters and tanks. Meanwhile, you can use your ranged fighters to deal with the echoes. The rogues can wait on the north side of the room until they’re needed.
As soon as you enter the room, cast area of effect spells to damage the echoes. You should focus on defeating Sendai first, as she’s the most powerful echo. Remove the bug where Sendai is protected by Sanctuary, and ignore her until she attacks. Once she does, focus on her until she dies. Afterwards, you can take down the other echoes in any order, utilizing area of effect spells to keep them under control.
When it comes to Sarevok, you can’t rely on gimmicks to keep him under control. Instead, you need to deal damage and stack status effects, which can be tricky with his high speed. Cast Hold Person, then focus on attacking with area of effect spells while your tanks keep him engaged. Once you start to whittle down his health, he will start using combat feats, so be prepared to respond to them.
Sarevok has vulnerabilities to critical hits and spells like Polymorph and Guardian of Faith. Take advantage of these when you get the chance, and keep up the pressure with melee attacks and spells. Once Sarevok is defeated, loot his corpse for important items, then move on to the next room.
Inside, you’ll find Bhaal’s Amulet, which is required to reach Bhaal’s Temple and Orin. With the amulet in hand, you can continue your journey and take on the god of murder himself.