Dragon Age lead writer David Gaider is a Baldur’s Gate fan at heart, and the veteran developer credits the RPG from Larian Studios as a “monumental achievement” despite some minor issues. Gaider, whose credits also include games like Star Wars: Knights of the Old Republic and the Dragon Age series, echoes the sentiments of others in saying that Baldur’s Gate 3 resurrects the feeling of the original game. In a tweet, Gaider also compliments Larian Studios’ writers and the studio’s experience gained from creating a masterpiece like Baldur’s Gate 3.
“I’m dead serious when I say that I think BG3 is a monumental achievement,” Gaider says. “The writing; the care taken with the branching narratives; the sheer volume of content. I’m not saying it’s perfect – I encountered bugs, and I do have thoughts on how some of the romances were constructed – but those are mere quibbles in the face of what it accomplished.”
Gaider goes on to compare Baldur’s Gate 3 to another Larian Studios game, Divinity: Original Sin 3. Both games, Gaider says, are cousins due to changes in the D&D ruleset.
“It’s like when Divinity: Original Sin 3 came out and I called it a cousin to the Original Sin games despite the changes in the ruleset,” Gaider continues. “It still feels like an Original Sin game; it still feels like Baldur’s Gate. It’s an achievement in narrative design that I’m happy to celebrate and applaud.”
Gaider also acknowledges encountering bugs and having thoughts on the construction of romances, but these issues don’t detract from what he considers to be a “monumental achievement.”
Gaider originally left BioWare in 2016 after working for years on Dragon Age, but the writer’s opinions still carry weight in the industry. In Baldur’s Gate 3, I personally had a lot of fun with the game’s romances and the way the story panned out based on key decisions. That said, I did encounter some bugs, and I would have liked to see an outro as well.
Baldur’s Gate 3 is currently available on PC and console.