Dungeons & Dragons Inspiration
Dungeons & Dragons Inspiration is a really cool mechanic that you’re probably using well, but you could probably use a few more ways to reward your players for good behavior and roleplaying. Inspiration is a treat for good behavior and a way to keep the cycle going. If your players are doing what you wish, reward them for it, and they’ll keep doing it.
Dungeons & Dragons Inspiration can be used to boost your rolls, but you should be using it more often to reward good behavior and roleplaying. You can also use it to give to other players who are also doing well.
Dungeons & Dragons Inspiration moments
Unusual actions during combat or creative descriptions of attacks should always be rewarded with Inspiration. Players who plan attacks based on gathered information or who uncover significant parts of the plot should also be rewarded.
When players come up with unexpected solutions that work, give them Inspiration. If the solution is too obvious, then you should point it out, but if it seems like a good solution to the players, then it should work.
Players who make choices that increase the chances of their own death or complicate the situation should also be rewarded with Inspiration. Likewise, if there is a moment where the players come up with a strategy that seems like it will work, even if it’s not what you had in mind, then you should reward them with Inspiration.
When to give Dungeons & Dragons Inspiration
There are many reasons to give Inspiration, so it’s up to you as the DM to decide when to reward it. Inspiration is a great way to encourage good behavior and roleplaying, so if you are doing that as a DM, then you should reward players for it.
Here are some general guidelines for when to give Dungeons & Dragons Inspiration:
Dungeons & Dragons Inspiration rewards
Giving out Inspiration for Dungeons & Dragons can be for various reasons, so it’s up to you as the DM on why you’re giving it. Inspiration is a very subjective mechanic, but it should be used to reward good behavior at the table.
Keep the cycle going by rewarding players for doing what you wish to encourage, and your campaign will keep on the right track.
Thanks to Dungeons & Dragons Inspiration, you can reward your players for good behavior at the table.