Unforgettable Moments in Fallout 4
Fallout 4 has so many memorable moments that it’s hard to keep track of them all. From the first time you see the massive airship the Prydwen to that time you go through the Memory Den and relive your past, there’s a lot to unpack in Bethesda’s latest post-apocalyptic adventure.
The Prydwen makes a show-stopping entrance
If you’ve played Fallout 4 and haven’t seen the Brotherhood of Steel’s massive airship, the Prydwen, you probably don’t know what you’re missing. Spawning out of thin air, the Commonwealth’s biggest floating fortress comes crashing down in a blaze of glory, leaving you and the rest of the Vault dwellers in awe.
When it first appears, you’re not even on it yet. As you enter Diamond City for the first time, it’s hard to miss the giant aircraft parked in the center of the settlement. As you approach, you’re greeted by the Brotherhood’s leader, Elder Maxson, who demands you take off your mask. It’s here that you meet Nick Valentine, a synth detective who takes you on a wild ride through its shadowy underbelly.
This is when the game really gives you the impression that there’s a lot more to discover, and that you’re only scratching the surface of what’s going on in the Commonwealth.
Stepping out of Vault 111
The first time you step out of Vault 111, you’re hit with one of the most breathtaking views in the game. The Commonwealth is covered in a thick layer of radioactive fog, turning a once-great city into a bleak and unforgiving wasteland. You get a sense of just how much the bombs impacted the world, and just how long you’ve been in that vault.
This moment, coupled with the opening narration, sets the tone for the adventure. You’re not stepping out of the vault for a relaxing stroll around the neighborhood; you’re on a quest to find your son, and nothing is going to stop you.
The Battle of Bunker Hill
If you’ve played Fallout 4, you’re probably aware of the troubles brewing between the Commonwealth’s major factions. The Institute, a group of scientists using Synths to replace humans, is the primary antagonist. The Brotherhood of Steel, a collection of post-apocalyptic knights, and the Railroad, a group of rogue Synths, are fighting against the Synths, and each other.
The Battle of Bunker Hill brings these factions together in an intense conflict, bringing with it lasting consequences. This is a sequence that shows you just how much the game world has changed since the bombs fell, and forces you to make tough decisions. You’re no longer just a lone wanderer; you’re now an important part of this world.
The Memory Den
Fallout 4’s story is excellent, but it’s also a game that allows you to delve into your past as well. The Memory Den allows you to dive into your pre-war memories, giving you a little more insight into what your life was like before the bombs dropped. It’s not only a unique gameplay feature, but it adds a lot of emotional depth to the game’s story as well.
In one of our Fallout 4 endings guides, we explain that you can use the Memory Den to revisit some of your favorite places in the Boston area. The ability to dive into your past has a lot of emotional weight in the game, and it makes you question whether or not you’re the person you once were.
The Mechanist
Fallout 4 has its fair share of villains, but the Mechanist stands out for his brilliance. He’s a villain who has an army of killer robots at his disposal, and he has a plan to wipe out the Commonwealth’s human population. He’s a brilliant villain, and he presents the ultimate face-off for players.
Not only does he have an entire army of robots, he also has a twisted sense of humor that makes him a memorable character in the game. The fact that he’s willing to go to extreme lengths to fulfill his vision makes him one of the best antagonists in the series.
The Institute vs the Commonwealth
The Commonwealth’s fate rests on a decision you make early in the game. Once you’ve begun to uncover the secrets of the Institute, you have to decide whether or not to launch an attack on them. This decision, which is prompted by the Minutemen, the Railroad, or the Brotherhood of Steel, has long-lasting repercussions.
Do you side with the Minutemen and attack the Institute? Well, you’re stuck with Preston Garvey as a companion. On the other hand, if you join the Railroad, you can free all of the Synths in the Commonwealth.