A Guide to the Kingdoms of Valisthea
Valisthea, the enchanting world of Final Fantasy 16, is home to numerous kingdoms, each with its own unique power struggles and aspirations. Situated on the continents of Storm and Ash, Valisthea boasts fertile lands, mystical creatures, and ancient ruins. The heart of these continents lies in the powerful Mothercrystals, which control the very elements themselves.
Among the kingdoms, Rosaria, ruled by the Rosfield family, spearheads the pursuit of unity and peace. Led by Clive Rosfield and Archduke Elwin Rosfield, Rosaria seeks to capture Drake's Breath, the Mothercrystal controlled by the Iron Kingdom, to fortify their empire and escape the dying lands.
However, Rosaria is not alone in its quest for dominance. Each kingdom in Valisthea possesses its own ruler and agenda, some aligning with Rosaria's cause while others harbor more sinister ambitions. Here is a comprehensive guide to all the kingdoms in Valisthea, detailing their locations and rulers:
The Empire
Ruled by Emperor Sylvestre Lesage, the Empire stands as the most powerful nation in Valisthea. Driven by the belief that expanding the Empire's reign fulfills the goddess Greagor's will, Sylvestre leads with an iron fist. The Empire boasts advanced technology, formidable weaponry, and an elite force of Bearers. However, tensions arise as Sylvestre's wife, Annabella, holds contrasting views on the path to achieving their shared goals.
The Empire's dominance extends not only through its military might but also its advanced navy, including the flagship known as the Empress. Despite the religious zealots of the Crystalline Orthodox condemning magic users as impure beings, the Empire employs them to further their cause.
The Iron Kingdom
The Iron Kingdom, governed by the Crystalline Orthodox, operates as a theocracy. Led by the Grand Cleric, this religious organization denounces magic users and considers them impure. Paradoxically, they harness the power of magic users, such as the Bearer Livia, to locate the coveted Mothercrystal. Their unwavering dedication to their faith shapes the Iron Kingdom's path.
The Dhalmekian Republic
Under the governance of a parliament, the Dhalmekian Republic relies on collective decision-making. The parliament, led by the prime minister, comprises politicians with their own individual motivations and ambitions. Notably, special advisor Hugo Kupka holds significant influence, engaging in territorial disputes with the Empire and pursuing personal aspirations.
The Dhalmekian Republic's relentless pursuit of conquest stems from the encroaching Blight that ravages the land. Fierce battles with the Empire over territory and Mothercrystals ensue as Kupka's personal ambitions come to the forefront.
Waloed
Waloed, the sole surviving kingdom on the continent of Ash, is ruled by its monarch. Possessing the formidable Mothercrystal Drake's Spine, Waloed confronts constant challenges from neighboring orcs and beasts. Despite these adversities, the kingdom aspires to expand its influence into surrounding territories.
The Republic of Zayin
Located in the southeastern corner of Valisthea, the Republic of Zayin operates as a parliamentary republic. The parliament, led by the parliament speaker, makes decisions based on the advice of their special advisor, the Summoner. Notably, the Republic of Zayin stands among the few nations aware of the impending Calamity, guiding their actions.