Persona 5 Palace Bosses
Are you searching for the Persona 5 Palace Bosses’ main weaknesses? The Palace Bosses in Persona 5 are some of the toughest adversaries in the series, but with a few tips, tricks, and strategies, you can uncover their weaknesses and emerge victorious with minimal fuss.
It goes without saying that all of these Persona 5 bosses are formidable foes, each with unique strengths that you need to account for during the battle. For example, Kamoshida has access to powerful physical attacks, while Madarame can transform into different facial features, each with their own unique vulnerabilities. Thankfully, most bosses have a weakness of some kind that you can exploit – with the right preparation, you can make short work of them, and get back to enjoying the best PC games of the year.
All Palace Boss weaknesses
Here are all of the Persona 5 Palace Bosses’ main weaknesses:
Kamoshida
Kamoshida is the first Palace Boss that you face, and he’s also the first boss in the game period. While he can dish out heavy damage, his glaring weakness is that he has no weaknesses.
While Kamoshida can potentially deal heavy damage to every member of the party, he’s still susceptible to all forms of damage, so a well-rounded party should be able to deal with him without too much trouble.
Madarame
Madarame is the second Palace Boss that you’ll encounter. He can transform into different facial features, each with specific vulnerabilities.
Madarame’s first form is his face, which relies mostly on physical attacks. When he transforms into his ear, he attacks with wind skills. Finally, his nose attack uses fire-based moves. Keep track of his transformations and attack the corresponding facial feature to deal massive damage.
Kaneshiro
Kaneshiro is the third Palace Boss that you’ll come across, and he’s basically like Kamoshida, but he relies heavily on physical damage.
In practice, this means that he attacks with melee weapons and has access to moves that deal heavy damage to the party. He can also perform an attack called ‘Guard Crush’, which reduces the party’s defenses. Since he’s vulnerable to all forms of damage, a party member with a gun-type weapon can deal heavy damage to him from a distance. Kaneshiro is also weak to ailments, so characters with ailment-inflicting moves can help speed up the process.
Futaba’s Mother
Futaba’s mother, as the fourth Palace Boss, is one of the more difficult fights in the game. She transforms into a mechanical monster that deals tremendous physical and wind damage.
To deal with her, you need to keep track of the warning signs that Futaba gives out. When her mouth turns green, that signifies that she’s about to shift into a more powerful attack. If you can manage to keep the party members’ health up and at full, you should be able to avoid being wiped out by her powerful moves.
Okumura
Okumura, Futaba’s father, presents a unique challenge since you’re tasked with defeating swarms of robotic enemies instead of a single boss.
The key to this battle is to split up the party members, so that you can dispatch multiple enemies at once with area-of-effect skills. The robotic enemies have unique weaknesses, so it’s worth keeping track of which party members have moves that can exploit these weaknesses.
Sae
Sae, the penultimate boss, doesn’t have any glaring weaknesses, and you’ll have to rely on your strategy and knowledge of the game’s mechanics to win this fight.
Sae is a difficult boss because she has access to several moves that can inflict massive damage on the party. Her physical attacks deal heavy damage to the entire party, while her wind attacks can wipe out two or three party members at once – if you don’t have a party of four or five members, you’re going to have a tough time.
Keep track of her attacks and how much damage they do, so that you know exactly when it’s safe to attack. It’s also worth keeping one of your party members on standby in case you need to heal a character immediately.
Shiro
Shiro, the final boss, goes through several transformations and stages, making him one of the most challenging opponents in the game.
For the most part, Shiro relies on wind-based attacks. The trick to this phase is to keep track of his attacks, so that you know when it’s safe to attack. When he starts to attack with wind-based moves, it’s best to keep your distance and wait for a few turns, which gives you time to heal up and prepare for the next phase.
Once you reach the final phase, it’s a good idea to keep track of your HP and Shiro’s HP. You should also keep track of the number of party members that you have left, since this impacts the number of turns that you have to attack in the remaining turns.