Takt Op Symphony Turn-Based Combat Guide
The turn-based combat system in Takt Op Symphony may appear simple at first glance, but it demands careful strategy when it comes to selecting skills and characters. In each battle, you can choose up to four characters to fight against up to four enemies. Some enemies may even call for reinforcements, while you lack the same option.
If you're no stranger to turn-based RPGs, you'll find the system in Takt Op Symphony relatively straightforward. However, the placement of your characters plays a crucial role, as certain enemies can bypass your frontline and target your backline. If your more vulnerable characters occupy the left side of your formation, you may encounter difficulties. This guide will delve into the intricacies of the Takt Op Symphony gameplay, including how to unleash Ultimates.
Unleashing Ultimates in Turn-Based Combat
Each character can participate in battle up to four times before experiencing fatigue. On their fourth turn, they will skip their action, but they will accumulate colored bars that can be used to trigger Ultimates. Using skills without changing positions generates the necessary bars.
The number and color of bars vary depending on the character's class. For instance, Gunners rely on red bars, while Bladers utilize blue bars. Each character contributes differently, with unique functions and abilities associated with different classes.
Understanding Turn-Based Battle Formations
Upon encountering an enemy, a loading screen will appear, leading to the start of the battle. You'll have the opportunity to observe the enemy lineup before choosing your characters.
Your team of characters will be positioned on the right side of the screen, standing in a row behind one another. The leftmost character is closest to the enemy, while the rightmost character is farthest away.
In the enemy lineup, any reinforcements are indicated above the leftmost enemy. They will rotate through their positions, while the reinforcements remain in the same spot. By assembling a diverse team encompassing various classes, you can effectively counter different types of enemies. For example, a team consisting of a Warden, two Bladers, and a Stalker proves effective against enemies in the first two positions, such as Wild Hogs and Bouncers. However, for enemies in the farther two positions like Tranquilizers and Black Panthers, a Gunner or Magus would be more suitable.
Strategic character selection based on position and enemy lineup allows for a more calculated approach. Here are some examples of ideal team compositions for different enemy types:
Additionally, certain frontline enemies shaped like doors can block damage for enemies positioned behind them. Bladers and Stalkers excel at dealing heavy damage to these door enemies, while Gunners and Magus can utilize their long-range attacks to bypass them.
You can also construct a team featuring a Warden to shield your more vulnerable characters. However, keep in mind that Wardens have limitations. For instance, the Warden's Shield skill can only block damage once, while the Barrier skill can only heal a single ally.
That's everything you need to know about turn-based combat in Takt Op Symphony. While some missions can be completed with simple button mashing, others demand meticulous strategy, especially when facing high-level bosses. If you're struggling with any of the mainline campaign's boss fights, our Takt Op Symphony boss guide is here to assist you.