The Trails Into Reverie Combat System
The Trails Into Reverie combat system is certainly complex. During the opening hours of the JRPG, players may find themselves perplexed by why certain attacks don’t connect or why party members aren’t attacking when it seems like they should be. However, once the turn-based combat mechanics are understood, players will be able to strategize and execute devastating combos without needing external guidance.
The turn order, displayed on the left side of the screen, shows exactly when each character will act. Color-coded bars under each character’s portrait indicate the bonuses they’ll receive. For instance, a character next in line to attack might receive additional damage, or a healer might restore a larger chunk of someone’s health. Attacks do not impact the turn order, but using Arts and Crafts will. Excessive use of Arts and Crafts will delay turns and allow enemies to attack more frequently. Therefore, it is advisable to prioritize defeating enemies lower in the turn order to prevent them from attacking.
Combat Movement
Players have the option to move around the battlefield during combat, which can be strategic and help find the optimal position for maximum damage. For example, moving towards a teammate before they heal can maximize their healing abilities. Similarly, spreading out the team and avoiding area-of-effect attacks can prove advantageous.
The Trails Into Reverie combat system utilizes various resources. Each Action, whether it be an attack or using an Order, consumes a specific amount of CP, EP, or BP.
Resources Breakdown
CP: Used for Crafts, special attacks that consume CP. Each Craft requires a certain amount of CP and activates immediately, dealing significant damage. However, using Crafts pushes the user back in the turn order. The Craft called Analyze reveals enemy weaknesses and strengths.
EP: Used for Arts, standard attacks that consume EP. Each Art has a short delay before activating, but using healing Arts helps maintain the party’s health.
BP: A resource used for Link Attacks and issuing Orders. Link Attacks occur when an enemy’s Break meter is drained, allowing linked characters to perform additional attacks. Rush and Burst Link Attacks deal more damage but require BP to use. It is crucial to use BP wisely, considering the situation and the enemy being faced.
Orders
Orders are buffs that can be issued to party members, altering their stats. They can only be used during a party member’s turn, so issuing Orders does not consume the player's turn. Experimenting with different Orders is recommended to find the most effective play style and adapt to different combat situations. Certain Orders may be more beneficial in specific scenarios, so it is worth trying out various buffs.
That concludes everything you need to know about the Trails Into Reverie combat system. Once the basics are mastered, players will be able to unleash devastating combos with ease. For more information about the game, be sure to check out our Trails Into Reverie review.