Warhammer 40,000: Rogue Trader
The Warhammer 40,000: Rogue Trader – gameplay trailer we saw during the GDC in March promised a lot of action, as you take on Necron forces with your band of merry spacefaring ne’er-do-wells, but the upcoming CRPG is all about making risky decisions, and strategic combat. We’ve just seen more of Rogue Trader in action, and it looks like one of the best Warhammer 40K games you’re going to play this year.
Warhammer 40K: Rogue Trader is going to be a big RPG game, with an estimated 100-hour campaign that’s going to have you taking on the deadliest species in the galaxy. You’ll be leading a team of Warhammer 40K adventurers against the Immortal Necron – that’s the priority target, as you can see in the Warhammer 40K: Rogue Trader – gameplay trailer breakdown below.
Warhammer 40K: Rogue Trader’s combat is all about using cover, and making the most of the tactical grids and cover icons that determine your party’s movement. You can see in the gameplay clip how your characters are forced out of cover at certain points, making for tough fights as the team takes on the high-damage melee assassin who’s part of your party.
The team you recruit is determined by your actions in the game, and there are plenty of Warhammer 40K species and factions to unlock, so there are lots of different parties you can build. Though, as you can see above, you’re starting with a pretty solid team that reflects a late-game level of power.
The Necrons are the toughest enemies in the Warhammer 40K universe, and Rogue Trader’s combat reflects that, as you get into tough scrapes against the enemy with a team that is suited to taking them on. The Immortal Necron is the priority target because it has “a lot of hit points,” and you need to take it out as quickly as you can. The team also features a high-damage melee assassin who is a member of the Drukhari, which is an unusual addition to your party.
As you can see, there is a lot going on in Warhammer 40K: Rogue Trader’s combat, and the ability to take different approaches to battles depending on your party’s abilities and gear is exciting. The developers also mention that there are different teams you can build that cover different playstyles, so different teams could approach battles in alternate ways.
Speaking to Warhammer Community, Rogue Trader’s developers also talk about how they spent years developing the game after getting approval from Games Workshop. The team also used their own tabletop campaigns to familiarise themselves with the Warhammer 40,000 setting, and they hope both Warhammer fans and CRPG fans will get a lot out of the game.
Warhammer 40K: Rogue Trader is looking like a big, meaty RPG game, and while we don’t have a release date yet, it’s estimated to have a 100-hour campaign, so it’s going to be big. You can find out more about the grim, and very dangerous universe of Warhammer 40K in our primer, and if you’re a newcomer, Rogue Trader promises to be a great way to dive in.