Assassin’s Creed Mirage’s teleportation leaves fans divided

Assassin’s Creed Mirage’s Basim amazes fans with his teleportation-like ability, sparking speculation about Ubisoft’s next open-world adventure game with teleportation.

Assassin’s Creed Mirage’s teleportation leaves fans divided
Published by Ethan @ PC Game Spotlight a year ago


Assassin’s Creed Mirage: Basim's Astonishing Teleportation Ability

Assassin’s Creed Mirage’s Basim has left fans in awe with his teleportation-like power, turning the latest Assassin’s Creed DLC into an internet sensation. During the Ubisoft Forward Showcase, Ubisoft unveiled Basim’s range of abilities in a thrilling gameplay demonstration for Assassin’s Creed Mirage. While elements like Eagle Vision, parkour, and the return of gadgets such as throwing knives and smoke bombs received widespread approval from the game’s fandom, one particular skill has sparked divided opinions - Basim's remarkable chain assassination ability that creates the illusion of teleportation.

In an initial clip shared by Ubisoft, Basim effortlessly tore through a camp of warlords, delighting fans who have come to love the parkour gameplay that defines the series. However, the situation took a turn when a subsequent clip showcased Basim, while chained to an enemy, swiftly eliminating him and seemingly teleporting a significant distance in the process.

A post on the Assassin’s Creed subreddit raises the question, "Why can Basim teleport without magical powers?" which ignites a lengthy debate.

The official explanation offers, "They performed several tests, and Basim moved too rapidly for the Animus to keep up with him. Consequently, it portrayed him as teleporting rather than running."

Ironically, this explanation contradicts the Assassin’s Creed series' longstanding stance of avoiding any suggestion that previous assassins possessed actual magical abilities. In earlier games, Eagle Vision was interpreted as a mystical ability that the Animus struggled to interpret rather than a genuine magical power. Nonetheless, it is understandable that Ubisoft would embrace this shift, considering that Assassin’s Creed Mirage is a modern day simulator, diverging from the mainline franchise.

A response contends, "I'm personally hoping for a more grounded approach." Another reply invokes the "every AC game is magic" argument, asserting, "We're not playing a proper game; it's just a simulation, and the Animus can't keep up with Basim."

One post differs, "I'm gonna be the crazy one in the corner saying 'eh, I kinda liked the teleportation.' I don't really care if it's too over-the-top; it's fun, and I think it adds to his character. It kinda reminds me of the Prince of Persia games where you just kind of blink across gaps."

Several fans present valid arguments in favor of this ability, comparing it to parkour elements previously featured in the series. For instance, a gif juxtaposes Arno's various leaps in Unity with Basim's chain-swinging, highlighting the significant difficulty level presented by Basim's technique compared to the simple poles in previous games.

Supernatural elements are not new in the Assassin’s Creed series, as past protagonists have been portrayed with various "magical" powers.

Another response contends, "Assassin’s Creed has never been truly realistic. Eagle Vision is supernatural, as are the abilities to survive leaps into hay bales from great heights. Not to mention that Ubisoft could've easily included magical abilities if they had wanted to."

While it is often easy to dismiss disliked elements in games as a sign of the end times, in this case, we must acknowledge it as a unique addition to the series. We hope that future mainline games won't immediately revert to the bloated format that often draws the ire of stealth game fans.

Explore everything we know about Assassin’s Creed Mirage in our comprehensive coverage hub or check out some of the best stealth games currently available on PC if you're eager for Mirage's release.

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