Dungeons & Dragons Kobolds
Want to know more about Dungeons & Dragons Kobolds? Kobolds have always been small creatures in the RPG game, typically serving as low-level enemies to adventurers. But with the release of the Dungeons & Dragons 5e Unearthed Arcana, players now have the chance to play as Kobolds.
These reptilian creatures are deadly in their own right and have evolved from being basic enemies to becoming a playable species with interesting features. The unique height and size of Kobolds provide opportunities for special abilities and benefits, especially for classes like Rogues. They can also ride creatures larger than themselves and squeeze into small spaces. However, Kobolds do have disadvantages with heavy weapons. So, whether you’re a veteran player or new to D&D, here is everything you need to know about Dungeons & Dragons Kobolds.
Dungeons & Dragons Kobold traits
In a world where Kobolds can be seen as vicious monsters or friendly companions, it’s important to consider how your character will be treated by NPCs and other players. As mentioned, Kobolds are seen as either minions of Dragons or devoted followers.
You can break away from this stereotype, but it may have an effect on your roleplaying experience. If you want to know more about how Kobolds are perceived in the game, make sure to read our Dungeons & Dragons alignment guide.
The Dungeons & Dragons Kobolds come from two versions, Monsters of the Multiverse and Volo’s Guide to Monsters. Each has their own abilities and traits that make them unique, but we’ve broken down the major differences between the two versions.
Dungeons & Dragons Kobold traits comparison
The Monsters of the Multiverse version is the first version of Kobolds to be released, so it has a little more time to be balanced by the community. Since the Volo’s version is only recently released, it may take some time before it’s fully understood. However, the Volo’s Guide to Monsters version offers more versatility and may be the better option for critical hit-focused builds.
Monsters of the Multiverse Kobolds have additional abilities, such as the Cry ability that affects nearby enemies and can turn the tide of a fight. These Kobolds can also ride creatures larger than them, which can make them very valuable in both frontline and support roles.
Volo’s Guide to Monsters Kobolds offer a different set of abilities and may be more suited to critical hit-focused builds. Their Legacy ability allows them to resist being frightened, making them suitable tanks.
Dungeons & Dragons Kobold class options
Kobolds excel in both frontline and support roles, depending on the chosen class. Dungeons & Dragons allows players to create a variety of characters with the new Kobold species. For example, Rogues, Clerics, Spellcasters, Hexblade Warlocks, Fighters, and Paladins can all benefit from the unique Kobold traits and abilities.
Of course, there are also many other Dungeons & Dragons classes to choose from, but Kobolds can excel in these roles because of their distinct advantages, like their small size and ability to ride creatures.
Kobolds can also be useful in less expected roles, like Bard, Druid, and Ranger. These classes may not have the same benefits as the ones listed above, but Kobolds can excel in these roles because of their unique appearance and story. Kobolds can even become Druids of the Talon, Rangers, or Bard, so players should consider how their class will affect the overall story.
Dungeons & Dragons Kobold Legacy
The Legacy ability for Kobolds has some interesting implications and can make Kobold tanks very useful. The Legacy ability allows Kobolds to become immune to being frightened, making them a useful tank or frontline support.