Death Stranding is a weirdly enjoyable game of deliveries and more

Experience the unique and satisfying gameplay of Death Stranding, a stellar PS4 game that goes beyond deliveries.

Death Stranding is a weirdly enjoyable game of deliveries and more
Published by José @ PC Game Spotlight a year ago


Death Stranding: More Than Just a Walking Simulator

It’s hard to explain why Death Stranding is so enjoyable without experiencing it firsthand. The game is simple and straightforward, but its unique and satisfying delivery mechanics, coupled with unexpected gameplay elements and thought-provoking storylines, make it a stellar PS4 game that’s worth playing. Some compare it to a FedEx simulator, but that doesn’t do the Open-world game justice.

Gameplay: Beyond Deliveries

For those who haven’t played Death Stranding and are curious about the gameplay, the FedEx comparison would make sense. You spend the majority of your time walking from one location to another, delivering packages, and avoiding cargo damage. Sure, that may sound boring, but it’s strangely fun. In execution, Death Stranding is much more than just a postage simulator.

There’s a reason why many players have invested significant time into the game. Some have even reached 80 hours of gameplay. It’s hard to pinpoint exactly why the gameplay itself is stellar, but it has a lot to do with the balance system and the challenge of navigating through ghosts while fighting off enemies.

Death Stranding’s gameplay may be oversimplified as a “postage simulator,” but it offers much more. It touches on themes of isolation, parental bonding, and societal issues. The game’s story is enigmatic, with many players still trying to piece together the plot two years after the game’s initial release. The endless cutscenes can be tiresome at times, but the gameplay itself is stellar and keeps you engaged.

Praiseworthy Soundtrack

On top of the stellar gameplay, the soundtrack is particularly praiseworthy. The music is composed by Low Roar, and the songs add to the game’s appeal. If you’re a fan of video game soundtracks, you’ll likely find yourself revisiting Low Roar’s work in Death Stranding.

A Unique Perspective

It’s also interesting to note that, for those who work as postmen in real life, playing Death Stranding after work provides a unique perspective. Personally, I find it refreshing to play a game that dares to be different and tries to do something unique.

A Game That Defies Expectations

While many players find themselves hooked on the game, there are some who are surprised that they enjoy a game centered around deliveries. Honestly, though, it’s hard to explain why the gameplay is so appealing without experiencing it firsthand.

If you’ve played the game and found yourself hooked, it’s likely because the endless cutscenes are bearable. Yes, there are some lengthy scenes that you’ll have to sit through, but there are also times when you can walk around and do what you want without being forced to watch a movie.

The absence of Monster Energy branding in the Director’s Cut version of the game is also seen as a positive. While it’s unclear why the original version of the game included the brand, it seemed like blatant product placement. Thankfully, in the Director’s Cut, the energy drink has been removed.

In the end, Death Stranding challenges the notion that it’s just a walking simulator. Yes, the game revolves around walking and delivering packages, but it delves into unexpected gameplay elements and thought-provoking storylines.

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