DualShock 5 review

The DualShock 5 impresses with its Astro-powered VR features, but the lack of developer interest in the controller is disappointing.

DualShock 5 review
Published by Liam @ PC Game Spotlight a year ago


The DualShock 5 controller

The DualShock 5 controller is what initially drew me in to the PlayStation 5 reveal. The new console’s flagship game, Astro’s Playroom, left me feeling like a kid in a candy store with its immersive features. I was blown away by the DualSense’s design and functionality, feeling every raindrop and experiencing perfectly weighted resistance as I played the room-scale puzzle game.

Two years later, I’m still waiting for more games to match Astro’s Playroom and Rift Apart’s DualSense utilization. I understand that as graphics approach photorealism, developers will focus on capitalizing on that power by creating elaborate worlds to explore. However, I still expected more studios to take advantage of the DualSense’s unique features.

I still like the DualSense, but the battery life has gotten worse over time. Even when I’m not using any of its features, the controller drains quicker than it used to. If I’m playing a game that requires the motion controller to be held, the power dies even faster. I hope that as more studios explore the DualSense’s potential, future games will fully utilize it.

Until then, I’m cautiously optimistic about Insomniac’s work with the DualSense in Marvel’s Spider-Man 2. The battery power required may necessitate buying a new controller, but I may even fall for the temptation of a limited-edition Spider-Man DualSense.

Check out the rest of our PlayStation 5 review series:

Original Author: Will Jones

Featured image credit: Sony.

In-article image credit: PlayStation.

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