Looking for info on the three Disney Lorcana’s The First Chapter starter decks? You have a choice of Cruella and Aladdin, Mickey and Moana, and Aurora and Simba, each with a specific style of gameplay. Each deck has strengths and weaknesses against the others, making for an interesting rock-paper-scissors dynamic.
The three starter decks in Disney Lorcana’s battle royale game are Amber/Amethyst, Steel/Sapphire, and Emerald/Ruby.
Each has its own strengths and weaknesses, so it’s worth trying each one out to see which one suits your style of play.
The best starter deck in Disney Lorcana’s The First Chapter is Amber/Amethyst.
Amber/Amethyst
This deck focuses on quickly filling your inkwell and playing big cards for overwhelming size and power. The drawback is that it heavily relies on specific cards, and if you don’t draw them, you can be left with a weak and inconsistent deck.
Strengths
This deck’s evasive options with Pongo and Peter Pan make it strong in multiplayer, as you can stall longer while others fight it out. It also helps against the Steel/Sapphire deck, as you can keep drawing cards while safely out of range of the opponent’s cards.
Weaknesses
The Steel/Sapphire deck is strong against Amber/Amethyst, as it has many removal tools. This means that it can control your board and prevent you from filling your inkwell. The other decks have similar weaknesses to Amber/Amethyst, but this one is the standout in this category.
Easiest to secure wins
While its weakness lies in removal tools from the Steel/Sapphire deck, it does set the tempo and is the easiest deck to secure wins with. You want to keep a full hand and constantly be playing characters to overwhelm your opponent with big plays. You also have some powerful combos, letting you burst opponents down.
Strongest in keeping a full hand
The Amber/Amethyst deck excels in keeping a full hand, which is its greatest strength. If you can keep drawing cards while playing on the curve, you can overwhelm opponents very quickly.
Mickey and Moana
This is a tricky deck to master but very rewarding if you can pull it off. The main idea is to fill the inkwell as soon as possible and buff your characters to get maximum value out of them. It is very evasive with cards like Moana’s Lash and Donald’s Barricade.
Strengths
This deck is great in multiplayer, as it can stall for a long time while you draw cards. The deck’s strength is its ability to trade efficiently, so you can avoid fighting for long periods of time.
Weaknesses
The deck’s biggest weakness is the Amber/Amethyst deck, as it can keep up with you in terms of card draw and tempo. Another weak point is the Steel/Sapphire deck, as it can remove your buffs to negate your strategy.
Easiest to secure wins
While it can be tricky to master, this deck is the easiest to secure wins with. If you can fill your inkwell and protect your characters, you can win more often than not.
Cruella and Aladdin
This is the most versatile deck as it can go in two directions. It can be played very aggressively with Cruella’s Unleash and Aladdin’s Scimitar, or you can play it safe with two Iron Bars.
Strengths
This deck is strong in most matchups, as it can play both directions based on the situation. If you need to remove threats, Cruella’s Unleash can take care of problematic characters. If you’re in a stalemate, you can buff your characters and remove Iron Barriers to make progress.
Weaknesses
The main weakness of Cruella and Aladdin is when facing off against Amber/Amethyst, as it can out-tempo you. It’s also a deck you need to learn to play well, as you can easily misplay and lose games you should’ve won.
Easiest to secure wins
If you can master this deck and learn to play it well, it’s the easiest to secure wins with.














