The new RPG game 'Immortals of Aveum'
The latest game to receive heavy criticism from players for being broken, buggy, unfinished, and overpriced is “Immortals of Aveum.” Following the launches of games like “Anthem” and “Rage 2,” many gamers have grown tired of mediocre fare from AAA studios, with some calling for them to step up and release more quality products. Others point out that independent studios like Larian Studios, Team Reptile, and New Blood have produced games that surpass AAA studios in quality, with some suggesting that the resources of large studios are to blame.
“Immortals of Aveum” is an upcoming RPG from Deep Silver and Ghost Ship Games. It has been slammed by players on Steam and Reddit, as they feel that it is not only riddled with bugs, but also overpriced and a poor representation of the Aveum mythology.
“The problem is that AAA studios can’t create a game that’s good,” one user writes, “They just can’t. It feels like they’ve lost their vision of what they want to do, and they just want to make a game to make money.”
“I know, right?” another replies, “I’m so tired of games being broken, having no story, and being unfinished. I don’t understand how indie studios can beat AAA studios in quality.”
“Larian isn’t an indie,” another user retorts, “They have the same number of employees as Bethesda.”
“Larian Studios has a lot of money,” another explains, “They aren’t like Team Reptile or New Blood, and they’re certainly not like Bethesda.”
“FromSoftware is also an indie,” someone else points out, “They have a similar amount of employees to Larian and Bethesda, and they’re doing alright.”
The conversation then turns into a discussion about the difficulty of FromSoftware’s games and the design choices they often make. User ‘yoitsmikey’ remarks, “I find FromSoftware’s games very enjoyable, and I’m happy to deal with the occasional bug as a result.”
The thread then turns to indie studios that have had success, with Bungie mentioned as another example alongside Larian. “I’m just happy that Larian didn’t go the route of a Destiny 2,” one user writes, “They released BG3 in early access and were very transparent about it being a work in progress and continuing to be improved.”
Another replies, “I appreciate that they are staying true to their vision and producing a quality game.”
The conversation then turns to the size and resources of AAA studios, with some arguing that passionate developers are often let down by soulless management and shareholders. “I’m not sure I agree that AAA studios are soulless,” another user replies, “I think the problem is that they try to expand too quickly, and their budgets are too big.”
“Larian Studios is a perfect example of a studio that proved AAA studios wrong by staying true to their vision and creating a wonderful game.”
“Larian Studios is a great example of a studio that has grown much larger in recent years,” another replies, “They’re not an indie anymore, but still independent.”
The distinction between being small and independent is discussed, with ‘yoitsmikey’ remarking, “I don’t know where they draw the line between small and independent.”
Another user replies, “They are independent. You can’t just look at how big they are and judge them.”
The conversation then turns to the budget and development timeline of “BG3” compared to AAA games like “Red Dead Redemption 2.”
“How much did Red Dead Redemption 2 cost?” one user asks, “I want to know how much Aveum’s budget is.”
“BG3 has a lot of money,” another replies, “I’m guessing the budget includes wages for the 400 developers working on the game.”
The thread ends with, “What’s the budget for BG3?”
This isn’t the first time Larian Studios has been praised, as fans recently expressed admiration for the studio’s move to early access with “BG3” and acknowledged that even though the game isn’t finished, it will still be a quality experience.