Ghost Trick: Phantom Detective – Chapter 14 walkthrough

Solve the chaotic scenario in Ghost Trick: Phantom Detective, Chapter Fourteen with new abilities and clever tricks.

Ghost Trick: Phantom Detective – Chapter 14 walkthrough
Published by Liam @ PC Game Spotlight a year ago


Ghost Trick: Phantom Detective, Chapter Fourteen - Solving the Puzzle

Wondering how to solve the puzzle in Ghost Trick: Phantom Detective, Chapter Fourteen? The chaos of Temsik Park continues as Lynne searches for a music box that holds the key to her investigation. She is not the only one looking, and you will need to find a way to save an activist and utilize all your tricks to keep them safe.

If you are just getting started in Ghost Trick: Phantom Detective, be sure to check out our handy beginner's guide. This chapter combines elements from previous chapters with new mechanics and strict time limits. We will guide you through everything you need to solve the puzzle in Ghost Trick: Phantom Detective, Chapter Fourteen.

Find the Music Box in Temsik Park

The puzzle in this chapter combines elements from previous chapters, particularly the short windows of opportunity and strict time limits. Lynne needs to find a music box that holds the key to her investigation, so you will need to use all your tricks to keep her safe.

As you head to Temsik Park, you will have the chance to learn about your new mechanic for this chapter. This mechanic allows you to interact with the world in new ways, although it is not always straightforward.

At Temsik Park, you will find the chef from Chicken Kitchen on the swing. Jump to his hat when it is close enough, then make the swing go faster. Jump to the basketball caught in the jungle gym to proceed.

Spin the jungle gym and stop time when the basketball is on the left. Reach the see-saw from there. Activate it to have Sissel reach the top. Jump to the baseball and roll to the other side to reach Lynne.

Examine the body she points out to rewind time. You will now be able to move Sissel separately from the rest of the world. Move him to the dumpster lid to reach the other side.

Now, you can swap between Sissel and Missile. Use their powers together to reach the see-saw. Move both characters to the see-saw, but remember, they cannot occupy the same Core at the same time.

Use Sissel to open the dumpster lid and move the see-saw. Use the baseball to cross to the far side. Move the see-saw and use the baseball to cross to the far side.

Now you will have to use the baseball again, but this time to help Missile swap the basketball with the baseball in the jungle gym.

Spin the jungle gym and stop/start time as needed to help Sissel reach the center.

You can also use the boot and leaflets stuck to the tree trunk to reach the balloon, then loosen it to reach the umbrella. This will help you reach the see-saw again.

With the see-saw moving and Sissel and Missile swapping places, you should be able to use the umbrella to reach the basketball and the boot to reach the see-saw.

From there, you can reach the tree house and the fan. Use it to reach the leaf on the right. This will let you swap places between Sissel and Missile again.

Move both characters to the see-saw. You will now be able to use the basketball to reach the boot and vice versa. From there, use the boot to reach the balloon, then loosen it to reach the umbrella.

Use the umbrella to reach the far side of the tree house, then reach the see-saw. Activate it to reach the basketball.

Cross with the baseball and use the boot to reach the see-saw. Move it and use the baseball to cross to the far side.

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