Crash Team Rumble may be fundamentally flawed, but its movement isn’t

Crash Team Rumble's movement revolutionizes the way Crash Bandicoot plays.

Crash Team Rumble may be fundamentally flawed, but its movement isn’t
Published by Ethan @ PC Game Spotlight a year ago


Crash Team Rumble's Impact on Movement in Crash Bandicoot

Crash Team Rumble has been criticized for its fundamental flaws, leading many to believe that the game is beyond redemption. It has been dismissed as a basic MOBA lacking any innovative features and has failed to garner attention from fans as a true Crash game. However, it is disheartening to witness this game being overlooked and forgotten, as it represents a significant milestone in the evolution of Crash Bandicoot's gameplay.

As a devoted follower of the Crash Bandicoot series, I understand the significance of movement in the games. The original titles demanded precise platforming skills, with Crash possessing limited momentum for enhanced aerial control. Crash Bandicoot: Warped introduced the concept of speedrunning through Time Relics, along with new moves like the double jump and super spin to provide players with additional combo options. Crash Bandicoot 4 further expanded the gameplay mechanics with techniques such as the triple-spin, wall run, and Quantum Mask abilities.

Toys for Bob, the creative minds behind Crash Team Rumble, has pushed the series forward in a meaningful way. Rumble places a strong emphasis on tight controls and freedom of movement, delivering the most refined and fluid controls for Crash to date.

The Impressive Controls of Rumble

The controls in Rumble are truly impressive. The camera controls strike a perfect balance between rapid acceleration and smooth deceleration, enabling players to effortlessly pursue opponents and intercept their advances. Furthermore, the combat controls are exceptional. Rumble elevates Crash's controls to new heights, focusing on combat mechanics and allowing for precise dodging, chasing, and strategic interception. This combination of responsive controls and unrestricted movement results in a highly gratifying gaming experience. While there is a noticeable skill gap, with proficient players consistently outpacing others, success is not solely determined by fluid movements, but also by the mastery of tight controls and the ability to make split-second decisions.

The level of control over Crash's movements in Rumble distinguishes skilled players from the rest. Accomplished players are capable of stringing together slides, air dashes, and triple spins to execute unpredictable maneuvers, while less proficient players appear to move at a steady pace. The failure of this game should not mark the end of Toys for Bob's involvement with Crash. The studio has undeniably revolutionized the series through their innovative approach to movement. The prospect of a 3D platformer featuring Crash that incorporates this level of control is truly exciting.

However, it is uncertain whether Rumble will gain widespread popularity. The game falls under the MOBA genre, which may not appeal to everyone. Additionally, its inclusion of microtransactions may compromise its competitive integrity. Despite the game's exceptional movement mechanics, it falls short in other aspects. It is plagued by bugs and balancing issues, lacks a distinctive atmosphere, and features an underdeveloped storyline, resulting in a tedious experience. Nevertheless, the disappointment surrounding Rumble should not dissuade Toys for Bob from further exploring the potential of Crash. The control and movement mechanics established in this game open up a world of possibilities for future Crash titles, and that is something to be truly excited about.

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